Ну и на всякий случай:
M101: //следующий противник
LOGCLEAR
LCLICK(1311,407)
MOVE(1311, 470)
$time_over = 5000
$zagruzil = 0
WHILE($time_over > 0)
WAITMS(100)
GETSCREEN
$time_over = $time_over - 100
IF_PICTURE_IN (772,175,773,179,"_противник_загружен.bmp")
$zagruzil = 1
GOTO(M102)
END_IF
END_CYC
M102:
IF($zagruzil = 1)
WAITMS(300)
GOTO(M201)
ELSE
GOTO(M101)
END_IF
M201:
MOVE(712,664)
WAITMS(1000)
GETSCREEN
IF_PICTURE_IN (656,590,762,672,"_уровень_00.bmp",-1,100)
GOTO(M101)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_01.bmp",-1,100)
GOTO(M301)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_02.bmp",-1,100)
GOTO(M301)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_03.bmp",-1,100)
GOTO(M301)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_04.bmp",-1,100)
GOTO(M301)
END_IF
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (688,350,897,562,"_уровень_05.bmp",-1,100)
PRINT("_уровень_05.bmp")
GOTO(M301)
GOTO(M301)
IF_PICTURE_IN (688,350,897,562,"_уровень_05_призрак_ветерана.bmp",-1,100)
PRINT("_уровень_05_призрак_ветерана.bmp")
GOTO(STOP)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_05_тыквота.bmp",-1,100)
PRINT("_уровень_05_тыквота.bmp")
GOTO(STOP)
END_IF
END_IF
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (688,350,897,562,"_уровень_06.bmp",-1,100)
GOTO(M101)
IF_PICTURE_IN (688,350,897,562,"_уровень_06_чертенок.bmp",-1,100)
GOTO(STOP)
END_IF
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_07.bmp",-1,100)
GOTO(M101)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_08.bmp",-1,100)
GOTO(M101)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_09.bmp",-1,100)
GOTO(M101)
END_IF
IF_PICTURE_IN (688,350,897,562,"_уровень_10.bmp",-1,100)
GOTO(M101)
END_IF
:M301
LCLICK(712,664)
WAITMS(1000)
GETSCREEN
////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (1032,295,1280,335,"_сложность_смертоносный.bmp",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1032,295,1280,335,"_сложность_сильный.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"_вопрос.bmp ",-1,100)
GOTO(M_END)
END_IF
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (1120,380,1180,500,"до_01_амулет_granat_kost.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_амулет_izumr_ozher.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_амулет_kaplya_krovi.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_доспех_dospeh.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_доспех_hiton.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_доспех_legk.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_доспех_rub_hran.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_доспех_voina.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_кольцо_bronz.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_кольцо_kolso.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_кольцо_serebr.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_alebarda.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_klevets.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_kopie.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_molot.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_posoh.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_tsep.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_zhalo.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_оружие_zhelez_mech.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_01_реликвия_oko_sili.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_амулет_ozher.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_амулет_raduzh.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_доспех_adepta.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_доспех_ceremon.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_доспех_sili.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_кольцо_br_vlasti.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_кольцо_zashiti.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_оружие_mech_ritual.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_оружие_molot_kamen.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_оружие_ostroe_zhalo.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_оружие_posoh_adepta.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_реликвия_otkr_lad.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_02_реликвия_zakr_lad.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_амулет_amul_maga.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_доспех_od_fanatika.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_доспех_roba_maga.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_кольцо_maga.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_кольцо_pobeditel.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_оружие_bulava_povelit.bmp",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_оружие_posoh_maga.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_оружие_topor_war.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_оружие_vihr.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_реликвия_muzh.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_03_реликвия_prah_ed.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_04_амулет_силы.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_04_доспех_mantia.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_04_кольцо_хранителя.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_04_реликвия_цера_здоровья.bmp",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_05_оружие_kostoprav.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"до_06_оружие_zol_ladoshka.bmp ",-1,100)
GOTO(M_END)
END_IF
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (1120,380,1180,500,"ин_01_cirkon.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (1120,380,1180,500,"ин_03_izumr.bmp ",-1,100)
GOTO(M_END)
END_IF
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
IF_PICTURE_IN (1120,380,1180,500,"ре_обычный.bmp ",-1,100)
MOVE($_return1+10, $_return2+10)
WAITMS(500)
GETSCREEN
IF_PICTURE_IN (998,173,1285,504,"ре_обычный_01_колба_здоровья.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_обычный_01_озверин.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_обычный_01_проклятие.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_обычный_01_расщепление_изумрудов.bmp",-1,100)
GOTO(M_END)
END_IF
END_IF
IF_PICTURE_IN (1120,380,1180,500,"ре_хороший.bmp ",-1,100)
MOVE($_return1+10, $_return2+10)
WAITMS(500)
GETSCREEN
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_01_расщепление_лазурита.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_агония.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_колба_здоровья.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_озверин.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_проклятие.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_сила_магии.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_фиал_валкура_ii.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_03_фиал_хельма_ii.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_хороший_04_озверин_ii.bmp ",-1,100)
GOTO(M_END)
END_IF
END_IF
IF_PICTURE_IN (1120,380,1180,500,"ре_магический.bmp ",-1,100)
MOVE($_return1+10, $_return2+10)
WAITMS(500)
GETSCREEN
IF_PICTURE_IN (998,173,1285,504,"ре_магический_04_слияние_изумрудов.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_05_агония.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_05_колба_здоровья.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_05_сила_магии.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_05_фиал_валкура_iii.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_05_фиал_хельма_iii.bmp ",-1,100)
GOTO(M_END)
END_IF
IF_PICTURE_IN (998,173,1285,504,"ре_магический_06_озверин_ii.bmp ",-1,100)
GOTO(M_END)
END_IF
END_IF
////////////////////////////////////////////////////////////////////////////////////
STOP:
SOUND("sound_10")
WAITMS(900)
SOUND("sound_10")
WAITMS(900)
SOUND("sound_10")
WAITMS(900)
SOUND("sound_10")
HALT
M_END:
LCLICK(1281,287) // 16777215
WAITMS(200)
GOTO(M101)